<?xml version="1.0" encoding="UTF-8"?>

<!--
Martial Law 1.0 mod by n1000 aka. theBRUH on gta5-mods.com. Learned how to mod the wanted levels basing on Yard1's LCPDFR mod.

No more separate scipts spawning tanks and military. Just replace the dispatch.meta with OpenIV in update>update.rpf>common>data to this file
and play!

Economic collapse, a false flag attack, there are many scenarios that can lead to declaring the Martial Law in US. The Constitution and Bill 
of Rights are then suspended and military joins the regular police on the streets. Doing crimes is more risky now, than it was before. 

Mod partially replaces the police vehicles with military vehicles, on all wanted levels. Soldiers spawn along with police officers. Tanks drive 
on the streets while player is wanted and will not attack until 3-stars. Calling for the firefighters or ambulance we will bring the standard
emergency personel and few soldiers.

Some police cars were replaced with exotic insurgents (gun mount), rhino tanks, crusades, barracs etc.

Police helicopters were replaced with Valkyrie and Savage.

Evasion times were cut slightly on the highest levels of chase. 

HAVE FUN! :)

-->

<CDispatchData>
	<ParoleDuration value="18000"/>
	<InHeliRadiusMultiplier value="1.5"/>
	<ImmediateDetectionRange value="25.0"/>
	<OnScreenImmediateDetectionRange value="45.0f"/>
	<LawSpawnDelayMin>
		<SLOW value="20.0"/>
		<MEDIUM value="10.0"/>
		<FAST value="10.0"/>
	</LawSpawnDelayMin>
	<LawSpawnDelayMax>
		<SLOW value="30.0"/>
		<MEDIUM value="20.0"/>
		<FAST value="20.0"/>
	</LawSpawnDelayMax>
	<AmbulanceSpawnDelayMin>
		<SLOW value="35.0"/>
		<MEDIUM value="15.0"/>
		<FAST value="15.0"/>
	</AmbulanceSpawnDelayMin>
	<AmbulanceSpawnDelayMax>
		<SLOW value="45.0"/>
		<MEDIUM value="25.0"/>
		<FAST value="25.0"/>
	</AmbulanceSpawnDelayMax>
	<FireSpawnDelayMin>
		<SLOW value="35.0"/>
		<MEDIUM value="15.0"/>
		<FAST value="15.0"/>
	</FireSpawnDelayMin>
	<FireSpawnDelayMax>
		<SLOW value="45.0"/>
		<MEDIUM value="25.0"/>
		<FAST value="25.0"/>
	</FireSpawnDelayMax>
	<DispatchOrderDistances>
		<Item>
			<DispatchType>DT_PoliceAutomobile</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_PoliceHelicopter</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_SwatHelicopter</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_FireDepartment</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_SwatAutomobile</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_AmbulanceDepartment</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_Gangs</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_PoliceRiders</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<InVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_PoliceVehicleRequest</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_PoliceRoadBlock</DispatchType>
			<OnFootOrderDistance value="350.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_PoliceBoat</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
		<Item>
			<DispatchType>DT_ArmyVehicle</DispatchType>
			<OnFootOrderDistance value="200.0"/>
			<MinInVehicleOrderDistance value="350.0"/>
			<MaxInVehicleOrderDistance value="350.0"/>
		</Item>
	</DispatchOrderDistances>
	<WantedLevelThresholds>
		<WantedLevelClean value="0"/>
		<WantedLevel1 value="50"/>
		<WantedLevel2 value="180"/>
		<WantedLevel3 value="550"/>
		<WantedLevel4 value="1200"/>
		<WantedLevel5 value="3800"/>
	</WantedLevelThresholds>
	<SingleplayerWantedLevelRadius>
		<WantedLevelClean value="0.0"/>
		<WantedLevel1 value="417.5"/>
		<WantedLevel2 value="641.25"/>
		<WantedLevel3 value="850.0"/>
		<WantedLevel4 value="1245.0"/>
		<WantedLevel5 value="1875.0"/>
	</SingleplayerWantedLevelRadius>
	<MultiplayerWantedLevelRadius>
		<WantedLevelClean value="0.0"/>
		<WantedLevel1 value="417.5"/>
		<WantedLevel2 value="641.25"/>
		<WantedLevel3 value="850.0"/>
		<WantedLevel4 value="1245.0"/>
		<WantedLevel5 value="1875.0"/>
	</MultiplayerWantedLevelRadius>
	<HiddenEvasionTimes>
		<WantedLevelClean value="0"/>
		<WantedLevel1 value="30000"/>
		<WantedLevel2 value="37500"/>
		<WantedLevel3 value="40500"/>
		<WantedLevel4 value="40625"/>
		<WantedLevel5 value="44250"/>
	</HiddenEvasionTimes>
	<MultiplayerHiddenEvasionTimes>
		<WantedLevelClean value="0"/>
		<WantedLevel1 value="300000"/>
		<WantedLevel2 value="307500"/>
		<WantedLevel3 value="400500"/>
		<WantedLevel4 value="400625"/>
		<WantedLevel5 value="404250"/>
	</MultiplayerHiddenEvasionTimes>
	<VehicleSets>
		<Vehicle>
			<Name>POLICE_CAR</Name>
			<ConditionalVehicleSets>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
					<VehicleModels>
						<Vehicle>crusader</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 						
					</PedModels>
				</Item>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
					<VehicleModels>
						<Vehicle>SHERIFF</Vehicle>
						<Vehicle>crusader</Vehicle>
						<Vehicle>rhino</Vehicle>
						<Vehicle>insurgent</Vehicle>						
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Marine_03</Ped>
						<Ped>S_M_Y_Sheriff_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Sheriff_01</Ped> 						
						<Ped>S_M_Y_Marine_01</Ped> 						
					</PedModels>
				</Item>
				<Item>
					<VehicleModels>
						<Vehicle>crusader</Vehicle>
						<Vehicle>crusader</Vehicle>
						<Vehicle>police4</Vehicle>
						<Vehicle>crusader</Vehicle>
						<Vehicle>rhino</Vehicle>
						<Vehicle>police4</Vehicle>
						<Vehicle>crusader</Vehicle>
						<Vehicle>crusader</Vehicle>
						<Vehicle>police4</Vehicle>
						<Vehicle>tank</Vehicle>
						<Vehicle>insurgent</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_01</Ped>						
						<Ped>S_F_Y_Cop_01</Ped> 
					</PedModels>
				</Item>		
			</ConditionalVehicleSets>
		</Vehicle>
	<Vehicle>
			<Name>ARMY_CAR</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>crusader</Vehicle>
						<Vehicle>insurgent</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 						
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>ARMY_BIG</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>barracks</Vehicle>
						<Vehicle>insurgent</Vehicle>
					</VehicleModels>
					<PedModels> 
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 						
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>ARMY_HELI</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>savage</Vehicle>
						<Vehicle>valkyrie</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 						
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>ARMY_ROAD_BLOCK_CARS</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>crusader</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
					</PedModels>
					<ObjectModels>
						<Object>prop_roadcone01a</Object>
					</ObjectModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>ARMY_ROAD_BLOCK_CARS_BIG</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>rhino</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
					</PedModels>
					<ObjectModels>
						<Object>prop_roadcone01a</Object>
					</ObjectModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>ARMY_PLANE</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>lazer</Vehicle>
						<Vehicle>hydra</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>ARMY_BOAT</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>dinghy3</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>POLICE_DETECTIVE</Name>
			<ConditionalVehicleSets>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
					<VehicleModels>
						<Vehicle>crusader</Vehicle>
						<Vehicle>insurgent</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 						
					</PedModels>
				</Item>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
					<VehicleModels>
						<Vehicle>rhino</Vehicle>
						<Vehicle>fbi</Vehicle>
						<Vehicle>fbi2</Vehicle>										
					</VehicleModels>
					<PedModels>
						<Ped>mp_m_fibsec_01</Ped>					
					</PedModels>
				</Item>
				<Item>
					<VehicleModels>
						<Vehicle>rhino</Vehicle>
						<Vehicle>fbi</Vehicle>
						<Vehicle>fbi2</Vehicle>										
					</VehicleModels>
					<PedModels>
						<Ped>mp_m_fibsec_01</Ped> 
					</PedModels>
				</Item>		
			</ConditionalVehicleSets>
		</Vehicle>		
		<Vehicle>
			<Name>POLICE_MOTORCYCLE</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>policeb</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Marine_03</Ped> 
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>SWAT_JEEP</Name>
			<ConditionalVehicleSets>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
					<VehicleModels>
						<Vehicle>crusader</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 			
					</PedModels>
				</Item>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
					<VehicleModels>
						<Vehicle>crusader</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Swat_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
					</PedModels>
				</Item>
				<Item>
					<VehicleModels>
						<Vehicle>rhino</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Swat_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>POLICE_HELI_1</Name>
			<ConditionalVehicleSets>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
				</Item>
				<Item>
					<VehicleModels>
						<Vehicle>annihilator</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Swat_01</Ped> 
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>POLICE_HELI_2</Name>
			<ConditionalVehicleSets>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
				</Item>
				<Item>
					<VehicleModels>
						<Vehicle>annihilator</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Swat_01</Ped> 
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
        <Vehicle>
			<Name>AMBULANCE</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>ambulance</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Paramedic_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
        <Vehicle>
			<Name>FIRE_TRUCK</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>firetruk</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Fireman_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Fireman_01</Ped> 
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>POLICE_ROAD_BLOCK_CARS</Name>
			<ConditionalVehicleSets>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
				</Item>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
					<VehicleModels>
						<Vehicle>barracks</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Swat_01</Ped>
						<Ped>S_M_Y_Swat_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Swat_01</Ped> 						
						<Ped>S_M_Y_Marine_03</Ped> 	
					</PedModels>
					<ObjectModels>
						<Object>prop_roadcone01a</Object>
					</ObjectModels>
				</Item>
				<Item>
					<VehicleModels>
						<Vehicle>crusader</Vehicle>
						<Vehicle>crusader</Vehicle>
						<Vehicle>police</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_03</Ped> 
						<Ped>S_M_Y_Marine_03</Ped>
						<Ped>S_M_Y_Marine_01</Ped>							
						<Ped>S_F_Y_Cop_01</Ped> 
					</PedModels>
					<ObjectModels>
						<Object>prop_roadcone01a</Object>
					</ObjectModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>POLICE_ROAD_BLOCK_RIOT</Name>
			<ConditionalVehicleSets>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
				</Item>
				<Item>
					<IsMutuallyExclusive value="true" />
					<VehicleModels>
						<Vehicle>rhino</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_BlackOps_01</Ped> 
					</PedModels>
					<ObjectModels>
						<Object>prop_roadcone01a</Object>
					</ObjectModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>POLICE_ROAD_BLOCK_SPIKE_STRIP</Name>
			<ConditionalVehicleSets>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
				</Item>
				<Item>
					<IsMutuallyExclusive value="true" />
					<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
					<VehicleModels>
						<Vehicle>sheriff2</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Sheriff_01</Ped>
						<Ped>S_M_Y_Sheriff_01</Ped> 
						<Ped>S_M_Y_Sheriff_01</Ped>
						<Ped>S_M_Y_Sheriff_01</Ped> 						
						<Ped>S_F_Y_Sheriff_01</Ped> 	
					</PedModels>
					<ObjectModels>
						<Object>p_ld_stinger_s</Object>
					</ObjectModels>
				</Item>
				<Item>
					<IsMutuallyExclusive value="true" />
					<VehicleModels>
						<Vehicle>policet</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped>							
						<Ped>S_F_Y_Cop_01</Ped> 
					</PedModels>
					<ObjectModels>
						<Object>p_ld_stinger_s</Object>
					</ObjectModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>GANGS</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>cavalcade</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>G_M_Y_PoloGoon_01</Ped>
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>POLICE_BOAT</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>predator</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped> 
						<Ped>S_M_Y_Marine_01</Ped>							
						<Ped>S_F_Y_Cop_01</Ped> 
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
		<Vehicle>
			<Name>ARMY</Name>
			<ConditionalVehicleSets>
				<Item>
					<VehicleModels>
						<Vehicle>mesa3</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_BlackOps_01</Ped>
					</PedModels>
				</Item>
			</ConditionalVehicleSets>
		</Vehicle>
	</VehicleSets>
	<PedVariations>
        <Item key="S_M_Y_Marine_01">
			<ModelVariations>
				<Item>
         			<Component>PV_COMP_TASK</Component>
          			<DrawableId value="2"/>
					<MinWantedLevel value="3"/>
					<Armour value="20.0"/>
				</Item>
				<Item>
         			<Component>PV_COMP_ACCS</Component>
          			<DrawableId value="2"/>
					<MinWantedLevel value="3"/>
					<Armour value="20.0"/>
				</Item>
			</ModelVariations>
        </Item>
        <Item key="S_M_Y_Sheriff_01">
			<ModelVariations>
				<Item>
         			<Component>PV_COMP_TASK</Component>
          			<DrawableId value="2"/>
					<MinWantedLevel value="3"/>
					<Armour value="20.0"/>
				</Item>
			</ModelVariations>
        </Item>
	</PedVariations>
	<WantedResponses>
		<WantedLevel1>
			<DispatchServices>
				<Item>
					<DispatchType>DT_PoliceAutomobile</DispatchType>
					<NumPedsToSpawn value="4"/>
					<DispatchVehicleSets>
						<Dispatch>POLICE_CAR</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceBoat</DispatchType>
					<NumPedsToSpawn value="3"/>
					<DispatchVehicleSets>
						<Dispatch>POLICE_BOAT</Dispatch>
					</DispatchVehicleSets>
				</Item>
			</DispatchServices>
		</WantedLevel1>
		<WantedLevel2>
			<DispatchServices>
				<Item>
					<DispatchType>DT_PoliceAutomobile</DispatchType>
					<NumPedsToSpawn value="6"/>
					<DispatchVehicleSets>
						<Dispatch>POLICE_CAR</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceBoat</DispatchType>
					<NumPedsToSpawn value="3"/>
					<DispatchVehicleSets>
						<Dispatch>POLICE_BOAT</Dispatch>
					</DispatchVehicleSets>
				</Item>
			</DispatchServices>
		</WantedLevel2>
		<WantedLevel3>
			<DispatchServices>
				<Item>
					<DispatchType>DT_PoliceAutomobile</DispatchType>
					<NumPedsToSpawn value="8"/>
					<DispatchVehicleSets>
						<Dispatch>POLICE_CAR</Dispatch>						
					</DispatchVehicleSets>
				</Item>		
				<Item>
					<DispatchType>DT_PoliceHelicopter</DispatchType>
					<NumPedsToSpawn value="3"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_HELI</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceRoadBlock</DispatchType>
					<NumPedsToSpawn value="2"/>
					<DispatchVehicleSets>
						<Dispatch>POLICE_ROAD_BLOCK_CARS</Dispatch>
						<Dispatch>POLICE_ROAD_BLOCK_SPIKE_STRIP</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceBoat</DispatchType>
					<NumPedsToSpawn value="6"/>
					<DispatchVehicleSets>
						<Dispatch>POLICE_BOAT</Dispatch>
					</DispatchVehicleSets>
				</Item>
			</DispatchServices>
		</WantedLevel3>
		<WantedLevel4>
			<DispatchServices>
				<Item>
					<DispatchType>DT_PoliceAutomobile</DispatchType>
					<NumPedsToSpawn value="6"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_CAR</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_SwatAutomobile</DispatchType>
					<NumPedsToSpawn value="6"/>
					<DispatchVehicleSets>
						<Dispatch>SWAT_JEEP</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceHelicopter</DispatchType>
					<NumPedsToSpawn value="4"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_HELI</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_SwatHelicopter</DispatchType>
					<NumPedsToSpawn value="5"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_HELI</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceRoadBlock</DispatchType>
					<NumPedsToSpawn value="4"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_ROAD_BLOCK_CARS</Dispatch>
						<Dispatch>ARMY_ROAD_BLOCK_RIOT</Dispatch>
						<Dispatch>ARMY_ROAD_BLOCK_SPIKE_STRIP</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceBoat</DispatchType>
					<NumPedsToSpawn value="8"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_BOAT</Dispatch>
					</DispatchVehicleSets>
				</Item>
			</DispatchServices>
		</WantedLevel4>
		<WantedLevel5>
			<DispatchServices>
				<Item>
					<DispatchType>DT_PoliceAutomobile</DispatchType>
					<NumPedsToSpawn value="6"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_CAR</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>SwatAutomobile</DispatchType>
					<NumPedsToSpawn value="6"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_BIG</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_SwatHelicopter</DispatchType>
					<NumPedsToSpawn value="5"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_HELI</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceRoadBlock</DispatchType>
					<NumPedsToSpawn value="4"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_ROAD_BLOCK_CARS</Dispatch>
						<Dispatch>ARMY_ROAD_BLOCK_CARS_BIG</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceBoat</DispatchType>
					<NumPedsToSpawn value="9"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_BOAT</Dispatch>
					</DispatchVehicleSets>
				</Item>
			</DispatchServices>
		</WantedLevel5>
		</WantedResponses>
    <EmergencyResponses>
        <Item>
            <DispatchType>DT_FireDepartment</DispatchType>
            <NumPedsToSpawn value="4"/>
            <DispatchVehicleSets>
                <Dispatch>FIRE_TRUCK</Dispatch>
            </DispatchVehicleSets>
        </Item>
        <Item>
            <DispatchType>DT_AmbulanceDepartment</DispatchType>
            <NumPedsToSpawn value="4"/>
            <DispatchVehicleSets>
                <Dispatch>AMBULANCE</Dispatch>
            </DispatchVehicleSets>
        </Item>
        <Item>
	    <DispatchType>DT_PoliceVehicleRequest</DispatchType>
            <NumPedsToSpawn value="4"/>
            <DispatchVehicleSets>
			<Dispatch>POLICE_CAR</Dispatch>
          </DispatchVehicleSets>
        </Item>
		<Item>
			<DispatchType>DT_Gangs</DispatchType>
			<NumPedsToSpawn value="6"/>
			<DispatchVehicleSets>
				<Dispatch>GANGS</Dispatch>
			</DispatchVehicleSets>
		</Item>
		<Item>
			<DispatchType>DT_ArmyVehicle</DispatchType>
			<NumPedsToSpawn value="6"/>
			<DispatchVehicleSets>
				<Dispatch>ARMY</Dispatch>
			</DispatchVehicleSets>
		</Item>
	</EmergencyResponses>
</CDispatchData>













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